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Quickstart Guide to Game Design — cover

Book cover from the publisher catalogue.

Game Development

Quickstart Guide to Game Design

By Kenwright

Quickstart Guide to Game Design is a beginner-friendly introduction to designing and building small games. It covers the fundamentals of game mechanics, creativity, and coding, helping readers quickly get started with practical projects.

Pages
256
Publication
29 November 2025
Language
English
ISBN
9798276570402
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An idea is richer when people matter.

There is a strong reading opportunity in the space between Game Development and Programming. “Quickstart Guide to Game Design” brings those listed subjects onto the same shelf and gives your next question a place to start. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question. Keep a person and a situation in view as you explore. Ask who would use the idea, what they would need to understand, and how their experience could change your interpretation. That human question is a productive creative starting point. Pick a question. Open a book. See where it takes you.

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Put someone in the picture

Explore Game Development, Programming, Beginner Coding with a reading approach that gives the ideas somewhere to go. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question.

The listed 256 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Publisher’s synopsis

Quickstart Guide to Game Design is a hands-on introduction to the art and science of creating games. Perfect for beginners, it explains essential concepts like mechanics, rules, player interaction, and coding basics. Each chapter includes approachable projects that reinforce learning, making game design accessible and fun. Whether you’re a student, hobbyist, or aspiring developer, this book helps you build confidence and creativity while learning the foundations of interactive design.

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26 sessions at 10 pages per session.

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12 Games of Christmas — cover

Game Development

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Discover coding joy with 12 Games of Christmas: create fun Christmas-themed games and learn programming step by step.

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