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12 Games of Christmas — cover

Book cover from the publisher catalogue.

Game Development

12 Games of Christmas

By Kenwright

Discover coding joy with 12 Games of Christmas: create fun Christmas-themed games and learn programming step by step.

Pages
312
Publication
20 November 2025
Language
English
ISBN
9798276122649
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Bring the person back into the idea.

The appeal of “12 Games of Christmas” starts with its focus on Holiday Projects. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share. Keep a person and a situation in view as you explore. Ask who would use the idea, what they would need to understand, and how their experience could change your interpretation. That human question is a productive creative starting point. Pick a question. Open a book. See where it takes you.

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Put someone in the picture

Explore Game Development, Programming, Beginner Coding with a reading approach that gives the ideas somewhere to go. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share.

The listed 312 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Publisher’s synopsis

12 Games of Christmas is a beginner-friendly guide to programming through the joy of holiday-themed projects. Each chapter walks you through building a simple Christmas-inspired game, from puzzles and quizzes to interactive festive challenges. With clear explanations and hands-on examples, the book makes coding accessible and fun, turning the holiday season into a creative learning experience. Ideal for students, hobbyists, or anyone curious about coding, it blends festive cheer with practical programming skills.

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32 sessions at 10 pages per session.

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