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Beginner's Guide to Game Animation Programming — cover

Book cover from the publisher catalogue.

Game Development

Beginner's Guide to Game Animation Programming

By Kenwright

If you're completely new to game animation, this book is the perfect starting point. Learn the fundamentals of animation programming with practical C/C++ and Vulkan examples.

Pages
412
Publication
18 October 2025
Language
English
ISBN
9798274958530
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Looking for a new direction in Vulkan Graphics? “Beginner's Guide to Game Animation Programming” makes a persuasive case for giving the subject your attention. Bring a specific question and turn the reading into a purposeful exploration. Graphics and compute APIs reward a clear view of resources, execution, and dependencies. Keep one small rendering or compute goal in mind and draw the steps it needs before extending the example. Keep a person and a situation in view as you explore. Ask who would use the idea, what they would need to understand, and how their experience could change your interpretation. That human question is a productive creative starting point. Worth exploring when you are ready for a fresh reading direction.

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Explore Game Development, Computer Graphics, Animation Programming with a reading approach that gives the ideas somewhere to go. Graphics and compute APIs reward a clear view of resources, execution, and dependencies. Keep one small rendering or compute goal in mind and draw the steps it needs before extending the example.

The listed 412 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Publisher’s synopsis

Game animation is at the heart of immersive experiences. This beginner’s guide introduces readers to the essential concepts of animation programming, from basic sprite handling to advanced techniques using C/C++ and Vulkan. With step-by-step examples, it demystifies the process of bringing characters and environments to life. Designed for students, hobbyists, and aspiring developers, the book builds a solid foundation for creating dynamic and engaging animations in modern games.

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