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Debugging The Uncanny Valley — cover

Book cover from the publisher catalogue.

Uncanny Valley

Debugging The Uncanny Valley

By Kenwright

An engaging exploration of why almost-human faces, voices, and movements can feel eerie, unsettling, and strangely wrong.

Pages
188
Publication
2026
Language
English
ISBN
9798254094791
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More Lovingly / The reading view

Make space for the human question.

There is a strong reading opportunity in the space between Psychology of Perception and Digital Human Design. “Debugging The Uncanny Valley” brings those listed subjects onto the same shelf and gives your next question a place to start. Almost-human design is a fascinating place to ask how appearance, movement, and expectation fit together. Bring a face, voice, or avatar example to the reading and ask which small detail changes your response. Keep a person and a situation in view as you explore. Ask who would use the idea, what they would need to understand, and how their experience could change your interpretation. That human question is a productive creative starting point. A promising addition to a reading list with a purpose.

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Put someone in the picture

Explore Uncanny Valley, Human-Computer Interaction, Artificial Intelligence with a reading approach that gives the ideas somewhere to go. Almost-human design is a fascinating place to ask how appearance, movement, and expectation fit together. Bring a face, voice, or avatar example to the reading and ask which small detail changes your response.

The listed 188 pages give a sense of extent; page count alone does not establish depth or difficulty.

A question before you choose

Whose needs and circumstances are represented in the available examples?

Try this with the topic

Choose a person and a task related to a listed topic. Ask what the approach would require them to understand and whose experience might be missing.

Publisher’s synopsis

Debugging The Uncanny Valley dives into the strange psychological space where realism becomes discomfort. When something looks nearly human but not quite right, our instincts react immediately. This book explores that unsettling threshold through the lenses of perception, design, emotion, and technology. From lifelike robots and digital avatars to synthetic voices and animated faces, it examines why imperfect realism can feel more disturbing than obvious fiction. Clear, accessible, and engaging, this book is ideal for readers curious about the intersection of psychology, artificial intelligence, robotics, and human-computer interaction.

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A little planning helps.

Estimate sessions from the listed page count. Technical exercises and rereading can take extra time.

19 sessions at 10 pages per session.

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Related directions.

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268 pages2026